Rain City Turf War

Spring is a great time to pick up the hottest game around: Comic Wars Trading Card Game! Battle your friends or other combatants and see who is truly the mightiest warrior in all of time and space!

Crow Comic Wars Card

When choosing character cards, you need to think of how you want to play. Character cards like “Crow, the Vigilante” and “Alphaman, the First Superhero” have very similar setups: both are Fighter Character Types and Close Quarter Combat (CQC) Combat Types. These traits normally lead to heavy action card and minimal plot card usages; however, “Crow, the Vigilante” uses a Martial Arts Combat Style which controls the flow of battle by forcing the opponent to discard cards from their hand and inflicting smaller, consistent damage. “Alphaman, the First Superhero” is a much different fighter than that since he uses the Technology Combat Style which utilizes gadgetry to immobilize his opponents. The current Technology cards allow for a more defensive approach with two counter cards and only one action card. With Rain City Volume 1 (RCV1) as the only set out at the moment, characters using the Technology Combat Style will have to resort to other means to combat characters that can use their full potential.

Some of the top-rated cards that players are using currently include: “Enraged,” “Intimidation,” Run Away,” and “Flash Pellet.” “Enraged” is a great way to get around character card disadvantages such as not being able to use a character card’s full potential. In a nutshell, “Enraged” allows a player to navigate past an opponent’s counter cards by negating the opponent’s counter and doubling the current damage total that the opponent is going to receive. Next is “Intimidation,” which allows a player to force their opponent to discard two cards, of their opponent’s choice, from their hand in response to their opponent using a plot card; what makes these two cards especially awesome is that most of the character cards in RCV1 are Fighter Character Types! Third is the Tactician Character Type plot card, “Run Away,” which allows a player to avoid all damage and end the opponent’s turn if the combined damage total that your opponent is inflicting to your character card is ten or higher. This card is incredibly beneficial to the only two Tactician character cards in RCV1, “Jester, Dance Club Raider” and “Clown Face, Psychopathic Trickster!” Tactician cards in RCV1 generally don’t hit hard, but, as their Character Type suggests, hit strategically; so, its fair to assume that they will most likely rely on plot and counter cards to defeat their opponent and defend against them, which “Run Away” definitely achieves.

Lastly, we have “Flash Pellet” and it is a very powerful card especially when it is perfectly timed and/or used in response to a strategy that requires setup such as “Ambush,” which allows a player using this card’s action cards to inflict additional damage equal to the number of cards in their hand at the time of use. Sadly, this card can only be used currently by “Crow, the Vigilante,” but as more sets come out there are always more chances for another character card that can use this powerful specialty card as well!

Other notable, powerful cards are “Perfect Setup!,” “Tech Staff Master,” “Charging Haymaker,” and “Barrage.”

  • “Perfect Setup!” gives you two choices at the end of your opponent’s turn: draw cards or damage your opponent.
  • “Tech Staff Master” is currently an “Alphaman, the First Superhero” exclusive card. When this card is played in your Action Card Zone it receives three staff charges. When an opponent uses an action card you can remove a staff charge toreduce the damage of that action card to zero. Once all of the staff charges are gone this card is sent to your discard pile.
  • “Charging Haymaker” has the highest potential damage capability out of any card in RCV1 and is exclusive to character cards named “Freak-
    ” This card discards the user’s hand and for each action card discarded this way this card inflicts five damage. Imagine discarding ten or fifteen action cards that way!
  • “Barrage” is a powerful action card that can only be used by character cards that have both CQC Combat Type and Martial Arts Combat Style.
    This action card not only inflicts five damage, but to add insult to injury it can become immune to counter cards by discarding two
    cards from your hand!

Heroes versus Villains

Those that fight for justice square off against villains that desire nothing but world domination or chaos in the newest booster set, S4R v. T.I.C.K. (SRTK), due to release in April 2018!

Much like the previous set, Rain City Volume 1 (RCV1), players have a small variety to choose from in the way of Character Type, Combat Type, and Combat Style; however, there is a huge assortment of character cards in SRTKand even some of them have abilities! Characters like “Frogboy, Jumping for Joy” and “Metal-Man, Anarchistic Villain,” can turn the battle in their favor from the start or even during their opponent’s turn! They aren’t the only character cards with abilities either, but they are definitely notable! “Frogboy, Jumping for Joy” allows players to pay ten hitpoints to search for a “Stance” and a “Footwork” card and add them to their hand instead of drawing two cards from the top of their deck. Not to mention he has five strength, so laying the smackdown comes easily and swiftly with this character. “Metal-Man, Anarchistic Villain” allows for a horrifying victory by making the opponent destroy themselves: anytime your opponent uses plot or specialty cards they have to discard a card from their hand or take five damage! While each of these characters are powerful, they still have glaring weaknesses possibly even more so than any other character this far! “Frogboy, Jumping for Joy” is very reliant on Action and Counter cards to be effective and his effect damages him if the player decides to use it, but the biggest weakness is the amount of Plot and Specialty cards that he can use. “Metal-Man, Anarchistic Villain” has quite a few weaknesses with his low hitpoints being the biggest, but this character is basically a Counter and Plot card user almost exclusively because of low strength and endurance stats. If players focus on hitting hard and can keep the flow of damage consistent enough, these characters can befelled easily.

If you thought the characters we just showed off were awesome, let’s move on to some even more powerful cards! Take “Hunger Strikes,” for instance, directly after your opponent draws from their deck during their Draw Step, if they have three or fewer cards in their hand, their turn ends! It’s an easy way to shut them down for a turn, but that just means they will have to try again on their next turn to begin their assault. If a player uses this card in conjunction with “Crime Wave” from RCV1 and the Clown Face Loot Pack, after they’ve exhausted their hand on their own turn, they can refill their hand to continue the beatdown!

Another facinating card coming in this set is “’Recycling Center” which allows a player to perform adeck recycle for free as long as they have at least twenty cards in their discard pile. It’s a great boost for Technology character cards especially since it can be paired with five different characters from SRTK and three from RCV1. Characters such as “Clown Face, Psychopathic Trickster gain a huge advantage from this since he is a huge ”Tripwire Trap” user!

This set is also adding two new fighting styles to the Comic Wars Trading Card Game: Capoeira and Wrestling. Capoeira is introduced using a new type of Action card called an Action Chain. The initial Action card, that can start an Action Chain, is the only card counted towards the Action card limit which is determined by the player’s character card’s strength stat, until the Action Chain is broken by reducing the Action Chain damage total to zero in which the player can start a new chain or continue with a strategy. This style of gameplay is amplified when using the new “Stance” and “Footwork” cards by adding different effects when Action Chains are used by a player. As we mentioned earlier, “Frogboy, Jumping for Joy” has an ability that allows him to search these cards out by paying some hitpoints which in essence could make this the best character for this fightinng style! On the flip side, wrestling focuses on Action card combination and luring your opponent into countering your cards which allow for even greater exploitation of the opponent through increased damage, discard effects, etc.

Other notable cards to check out, when the set drops, include: “Asfixiante,” “Cannonball Senton,” “Check Hook,” “Doctor Fly, Maggot Enthusiast,” “Neuro Cyphex, Human?,” and “Trapping Headbutts.” These are only a taste of what’s to come, too! This set will also have two starter decks which will release at the same time as this booster set and two smaller sets, like the “Clown Face Loot Pack,” will release in May 2018.

We hope to see you at an Official Comic Wars TCG store pre-release in April!